Table of Contents
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Chapter 1 - Character Creation
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1.1 - Character Creation Terms
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1.2 - Fudge Trait Levels
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1.3 - Character Traits
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1.3.1 - Attributes
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1.3.2 - Skills
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1.3.3 - Gifts
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1.3.4 - Faults
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1.3.5 - Personality
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1.3.6 - Fudge Points
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1.4 - Allocating Traits
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1.6.1 - Attributes
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1.6.2 - Skills
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1.6.3 - Gifts & Faults
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1.6.4 - Trading Traits
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1.7 - Uncommitted Traits
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1.9 - Minimizing Abuse
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Chapter 2 - Supernormal Powers
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2.1 - Supernormal Power Terms
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2.2.1 - Powers Available
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2.2.2 - Associated Skills
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2.2.3 - Combat Powers
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2.3 - Non-humans
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2.3.1 - Strength and Mass
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2.3.2 - Speed
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2.3.3 - Scale Correlations
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2.3.4 - Cost of Scale
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2.3.5 - Racial Bonuses and Penalties
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2.4 - Legendary Heroes
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2.5 - Magic
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2.6 - Miracles
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2.7 - Psi
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2.8 - Superpowers
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2.9 - Cybernetic Enhancements
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Chapter 3 - Action Resolution
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3.1 - Action Resolution Terms
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3.2 - Rolling the Dice
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3.2.1 - Reading the Dice: Fudge Dice
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3.2.2 - Other Dice Techniques
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3.2.3 - Success Rates
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3.3 - Action Modifiers
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3.4 - Unopposed Actions
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3.5 - Opposed Actions
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3.6 - Critical Results
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3.7 - NPC Reactions
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Chapter 4 - Combat
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4.1 - Combat Terms
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4.2 - Melee Combat
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4.2.1 - Story Elements
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4.2.2 - Simultaneous Combat Rounds
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4.2.3 - Alternating Combat Turns
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4.3 - Melee Combat Options
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4.3.1 - Melee Modifiers
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4.3.2 - Offensive/Defensive Tactics
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4.3.3 - PCs vs. NPCs
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4.3.4 - Multiple Combatants in Melee
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4.3.5 - Hit Location
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4.3.6 - Fancy Stuff
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4.4 - Ranged Combat
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4.5 - Wounds
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4.5.1 - Wound Levels
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4.5.2 - Damage Capacity
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4.5.3 - Wound Factors
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4.5.4 - Sample Wound Factors List
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4.5.5 - Determining Wound Level
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4.5.6 - Grazing
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4.5.7 - Recording Wounds
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4.5.8 - Non-human Scale in Combat
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4.6 - Wound Options
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4.6.1 - Damage Die Roll
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4.6.3 - Min-Mid-Max Die Roll
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4.6.4 - PC Death
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4.6.5 - Technological Levels as Scale
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4.8 - Healing
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Chapter 5 - Character Development
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Chapter 6 - Tips and Examples
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6.1 - GM Tips and Conversion
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6.1.1 - Conversion Hints
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6.1.2 - Templates
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6.2 - Character Sheet Example
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6.3 - Character Examples
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6.3.1 - Fantasy Characters
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6.3.2 - Historical Fiction Characters
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6.3.3 - Modern Characters
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6.3.4 - Science Fiction Characters
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6.3.5 - Miscellaneous Characters
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6.4.2 - Broad Class Templates
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6.4.3 - Cercopes (Fantasy Race)
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6.5.1 - Dog
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6.5.2 - Cat
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6.5.3 - Horse
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6.5.4 - Camel
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6.5.5 - Elephant
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6.5.6 - Falcon
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6.5.7 - Lion
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6.5.8 - Grizzly Bear
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6.5.9 - Cobra
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6.5.10 - Skunk
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6.5.11 - Giant Spider
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6.5.12 - Griffin
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6.5.13 - Dragon
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6.6 - Equipment Examples
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Chapter 7 - The Addenda
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7.1.1 - Magic Potential
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7.1.2 - Spells
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7.1.3 - Mana
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7.1.4 - Skill
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7.1.5 - Resolution
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7.1.6 - Personal Magic Resistance
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7.1.7 - Certain Spell-Casting
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7.1.8 - Enchanting Items
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7.1.9 - Fudge Magic Options
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7.2.1 - Divine Favor
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7.2.2 - Petitioning a Miracle
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7.3.1 - Psionic Powers
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7.3.2 - Psionic Skills
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7.3.3 - Psychic Reservoir
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7.3.4 - Psionic Actions
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7.3.5 - Desperation Psionics
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7.3.6 - Psi Modifiers Summary
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7.3.7 - Psi Examples
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7.4 - Alternate Rules
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7.4.1 - Alternate Section 1.4: Character Creation
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7.4.2 - Alternate Section 3.2: Diceless Action Resolution
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7.4.3 - Alternate Section 3.2: Rolling the Dice
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7.4.4 - Alternate Section 4.3.6: Heroic Evasion
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7.4.5 - Alternate Section 4.5.7: Recording Wounds
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Chapter 8 - Fantasy Fudge
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8.1 - Character Creation
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8.1.1 - Character Points
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8.1.2 - Skill Descriptions
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8.1.3 - Attributes
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8.1.4 - Gifts
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8.1.5 - Faults
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8.2 - Magic
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8.2.1 - Innate Magic
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8.2.2 - Hedge Magic
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8.2.3 - Scholarly Magic
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8.3 - Clerical Magic
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8.3.1 - Calling on Divine Favor
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8.4 - Non-Human Races
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8.4.1 - Sample Racial Package: Elves
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8.4.2 - Sample Racial Package: Halflings
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8.5 - Equipping Characters
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8.5.1 - Damage Factors and Equipment
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8.6 - Character Development
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8.8 - Action Resolution
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8.8.1 - Rolling the Dice
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8.8.2 - Unopposed Actions
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8.8.3 - Opposed Actions
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8.9 - Combat
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8.9.1 - Special Circumstances
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8.9.2 - Wounds
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8.10 - Situational Rolls
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8.11 - Fudge Points
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8.13 - Sample Characters
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8.13.1 - Azrath (Mage)
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8.13.2 - Hans (Warrior)
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8.13.3 - Lena (Rogue)
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8.13.4 - Tomas (Priest)
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8.14 - Wild Things
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8.14.1 - Basilisk
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8.14.2 - Dragon
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8.14.3 - Ghost
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8.14.4 - Ghoul
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8.14.5 - Giant Worm
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8.14.6 - Goblin
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8.14.7 - Great Weasel
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8.14.8 - Hydra
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8.14.9 - Hyeena
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8.14.10 - Imp
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8.14.11 - Medusa
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8.14.12 - Rathent
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8.14.13 - Ratlings
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8.14.14 - Restless Dead
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8.14.15 - Soldier, Professional
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8.14.16 - Thug
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8.14.17 - Troll
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8.14.18 - Wall Crawler
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8.14.19 - Zombie
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8.14.20 - Zuvembie